Advanced Android 4 Games by Vladimir Silva

By Vladimir Silva

"Wolfenstein 3D"-like and "Doom"-like online game apps are the various classic Android video games awarded within the unique variation of this booklet. on the grounds that their free up, Android has improved with the debut of Android 4.0, including larger fonts, new consumer Interface and adventure (UI/UX) APIs, tablet concerns, multi-touch services, multi-tasking, swifter functionality, and masses extra to the Android online game app development repertoire.

Multi-touch code provides those video games and their gamers dynamic enter and trade ability, for a extra sensible arcade online game experience. Faster and higher functionality bargains online game avid gamers a extra seamless, enjoyable arcade event like by no means earlier than on Android. there's additionally more desirable local C/C++ integration with Android's NDK in addition, which makes coding, compiling, and changing both productive and effective with profits in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you the way to construct extra subtle and addictive Android video games, harnessing the facility of those contemporary developments.
* assurance of the new UI, UX, multi-touch and multi-tasking beneficial properties on hand with Android 4.0.
* study different ideas for bettering the game enjoying event together with wireless tethering, larger multi-tasking, new and higher streaming internet video utilizing WebM, and extra.
* by way of combining the stylish object-oriented positive aspects of Java and the uncooked strength of C, there's no restrict to the categories of video games so that you can construct for the platform, resembling the "Quake 3D"-like game app case examine during this book. 

You’ll certainly celebrate, and maybe you’ll even make a few funds. get pleasure from!

<What you’ll learn> * Key complicated Android gaming strategies utilizing the hot Android SDK 4 to support you earn more cash within the app shops
* how you can collect local code (C) in Android utilizing the NDK
* the best way to upload and combine multi-touch
* How to use Bluetooth controllers (Zeemote)
* extra gaming tips and assistance, equivalent to hybrid 3D portraits with OpenGL and JNI
* tips on how to port and increase a second shooter online game app just like "Wolfenstein" for Android
* easy methods to port and increase one other 2nd shooter "Doom"-like online game app for Android utilizing OpenGL
* find out how to construct a 3D shooter online game like "Quake"
* How and the place to most sensible installation those video game apps
Who this publication is for
This booklet is for savvy Android app builders who're trying to find specialist or complex thoughts for porting, augmenting and development 2nd and 3D online game apps which are complicated, enjoyable and profitable.
desk of Contents * Welcome to Android Gaming
* Gaming methods:
* extra Gaming methods: Hybrid 3D pics with OpenGL and JNI
* effective pictures with OpenGL ES 2.0 
* 2nd Shooters with OpenGL: Doom-like App for Android
* 3D Shooters half I: Quake-like App  
* 3D Shooters half II: Quake II
* Appendix: Deployment and Compilation guidance

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We’ll start with a basic layout (architecture) of the components of the app including the Java main activity, a native interface (also written in Java), and the C implementation. Next we’ll see how to compile the native code, and finally we’ll test on the emulator. Let’s get started. CHAPTER 2: Gaming Tricks for Phones or Tablets Application Architecture Let’s consider what we wish to accomplish with this application:  We want to create the basic Android application. ”.  Within the project, we will create a native folder with files to accomplish the following:   Create a native library with a main subroutine that will be called from the Android main activity using JNI.

You will get frustrated very quickly with the touch screen. Some games simply require a controller. This is the reason for the next section: Bluetooth controllers. I am sure your customers will be happy that you provide Bluetooth controller support in your game. Bluetooth Controllers (Zeemote) Zeemote is a Bluetooth joystick controller very popular in Nokia phones. With the rising in popularity of other smartphones, its creators released an SDK for other platforms such as Android and iPhone. The Zeemote consists of a joystick and four buttons (A, B, C, and D - see Figure 2–10).

CHAPTER 2: Gaming Tricks for Phones or Tablets Figure 2–5. so ... so ... These are JNI messages that tell us the library loaded successfully and the native methods can now be invoked within Java. OnMessage() method. Success! We have got our feet wet with this section but there is so much more we can do with native apps. We have learned the basics of Java/C interaction which serve as the foundation to the next section, where we build upon previous knowledge to learn more advanced techniques such as how to cascade audio, video, and other types of events into the native side.

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